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Keywords

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Keyword Abilities[edit | edit source]

Keyword abilities are unique effects of cards that cannot stack.

Agile thumb]left[edit | edit source]

  • This unit can attack the turn you play it.

Ambush thumb]left[edit | edit source]

  • This unit can block the turn you play it.

Can't Attack[edit | edit source]

  • The card with this keyword can't attack while having the keyword.

Can't Block[edit | edit source]

  • The card with this keyword can't block while having the keyword.

Deadly thumb]left[edit | edit source]

  • Kills any unit it damages.

Duelist thumb]left[edit | edit source]

  • Can attack enemy units directly (like an Active).

Fast[edit | edit source]

  • You can play another card

Flying thumb]left[edit | edit source]

  • Can only be blocked by units with Flying (or Leap).

Immortal[edit | edit source]

  • Can't be silenced or copied. Returns to owner's hand when destroyed or removed from the game. (Not available to players: only found on hero rewards)

Innate[edit | edit source]

  • Always starts in your starting hand.

Leap thumb]left[edit | edit source]

  • Can block Flying units.

Lifebond thumb]left[edit | edit source]

  • When this card deals damage, you gain that much life.

Overrun thumb]left[edit | edit source]

  • When blocked, this unit deals excess damage to the defending player.

Rebound thumb]left[edit | edit source]

  • The first time this card would go to the discard pile, return it to your hand and it loses Rebound permanently (except if Milled).

Regenerate thumb]left[edit | edit source]

  • Regains all lost HP at end of turn.

Unblockable thumb]left[edit | edit source]

  • Unable to be blocked.

Untargetable thumb]left[edit | edit source]

  • Can't be targeted or chosen by actions or abilities (including friendly ones).

Ward thumb]left[edit | edit source]

  • Cancels the effect of one enemy Action, Active ability, or triggered ability on this unit (then loses Ward permanently).

Unofficial Keyword Abilities[edit | edit source]

Rule of 7: According to the devs, a keyword can be officially implemented into the game if 7 or more cards have the keyword.

Frenzy X[edit | edit source]

  • When this is blocked, it deals X damage to its blockers (Frenzy is always followed by a number which replaces X, and may stack if officially implemented).
  • 4 Frenzy cards are in game as of 1/7/20

Counter[edit | edit source]

  • A spell that is countered is put into the graveyard instead of doing its effect. It is essentially negated.
  • 1 cards in game. Shadow Consultant

Hook Words[edit | edit source]

Hook Words are the term for keywords that share a trigger ("hook"), but can have different effects when triggered.

Active thumb]left[edit | edit source]

  • Use this ability (during the Main Phase) instead of attacking or blocking for an effect.

Entomb thumb]left[edit | edit source]

  • Does something when it dies.

Feed thumb]left[edit | edit source]

  • Gives a bonus to each unit you play after this card this turn (Triggers after play ability of units).

Rage thumb]left[edit | edit source]

  • Does something when it takes damage.

Summon[edit | edit source]

  • Does something when you play this (from hand).

Ability Step Words[edit | edit source]

Duel[edit | edit source]

  • The unit attacks another unit directly, as with the Duelist ability (no reminder text).

Ready[edit | edit source]

  • Allows a unit to act again.

Silence[edit | edit source]

  • Remove all abilities from a unit permanently.

Terminology[edit | edit source]

Banish[edit | edit source]

  • Removes a card from the game.

Discard[edit | edit source]

  • Move a card from the hand into the discard (no reminder text).

Exhaust[edit | edit source]

  • Prevents a unit from attacking, blocking or using active abilities.

Heal[edit | edit source]

Healed unit returns to their current max HP. Counts as no damaged.

Herald X[edit | edit source]

  • Give the top unit of your deck +X/+X.

Mill[edit | edit source]

  • Puts cards from the deck into the graveyard (See Mill).

Scour X[edit | edit source]

  • Look at the top X cards of your deck. You can decide if you want to discard each one of these cards separately.