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Keyword Abilities[ | ]

Keyword abilities are unique effects of cards that cannot stack.

Agile thumb]left[ | ]

  • This unit can attack the turn you play it.

Ambush thumb]left[ | ]

  • This unit can block the turn you play it.

Can't attack[ | ]

  • The card with this keyword can't attack while having the keyword.

Can't block[ | ]

  • The card with this keyword can't block while having the keyword.

Deadly thumb]left[ | ]

  • Kills any unit it damages.

Duelist thumb]left[ | ]

  • Can attack enemy units directly (like an Active).

Fast[ | ]

  • You can immediately play another card after this.

Flying thumb]left[ | ]

  • Can only be blocked by units with Flying (or Leap).

Immortal[ | ]

  • Can't be silenced or copied. Returns to owner's hand when destroyed or removed from the game. (Not available to players: only found on hero rewards)

Innate[ | ]

  • Always starts in your starting hand.

Leap thumb]left[ | ]

  • Can block Flying units.

Leap was introduced as an official keyword in Patch V0.12. Its functionality was changed in this transition - the keyword used to grant units flying for the block phase if the unit didn't attack.

Lifebond thumb]left[ | ]

  • When this card deals damage, you gain that much life.

Overrun thumb]left[ | ]

  • When blocked, this unit deals excess damage to the defending player.

Rebound thumb]left[ | ]

  • The first time this card would go to the discard pile, return it to your hand and it loses Rebound permanently (except if Milled).

Regenerate thumb]left[ | ]

  • Regains all lost HP at end of turn.

Unblockable thumb]left[ | ]

  • Unable to be blocked.

Untargetable thumb]left[ | ]

  • Can't be targeted or chosen by actions or abilities (including friendly ones).

Ward thumb]left[ | ]

  • Cancels the effect of one enemy Action, Active ability, or triggered ability on this unit (then loses Ward permanently).

Unofficial Keyword & Hookword Abilities[ | ]

Rule of 7: According to the devs, a keyword can be officially implemented into the game if 7 or more cards have the keyword.

Counter[ | ]

Slay[ | ]

Trick[ | ]

  • After attacks are declared, you can play a card with Trick by paying its mana cost.
  • 3 cards in game. Caltrops, Danger Noodle, Rock Crusher

Stock[ | ]

Endure X[ | ]

Harmonize[ | ]

Merge[ | ]

Slam[ | ]

  • The first time this card deals damage to a unit each turn, deal that much damage to each adjacent unit.
  • 2 cards in game. Cratermaker, Buckshot

Shift X[ | ]

Splash[ | ]

  • Effect triggers when you play an off-affinity card.
  • 1 card in game. Chromus Prime

Shapeshift[ | ]

  • At the start of the game, or upon creation, gains the most common tribal type among your cards (all if tied).
  • 4 cards in game. Moldable Gooze, Bucket, Color Drain, Guiding Sprite

Ethereal[ | ]

  • Banish this card end of turn if it's still in your hand.
  • 8 cards in game. Dr. Reflektowicki, Embrace of Flames, Haunt of the Mist, Last Minute Gamble, Shard Scavenger, Ghost in the Storm, Moro of Many Fortunes, Phenex, Enigmatic Ember, Ylial, Riftweaver

Charm[ | ]

  • Other units have "Active: Duel a unit with Charm".
  • 2 cards in game. Scapegoat, Popularity

Awaken X[ | ]

  • Starts at X. X is reduced by 1 at the end of the turn. When X = 0, activate this card's Awaken effect.
  • 8 cards in game. Sleepy Snowbear, Second Sunrise, The Vanishing Man, Frost Conduit, Chocolate Sculptor, Monk of the First Scale, Monk of the Third Scale, Chromatic Egg

Hook Words[ | ]

Hook Words are the term for keywords that share a trigger ("hook"), but can have different effects when triggered.

Active thumb]left[ | ]

  • Use this ability (during the Main Phase) instead of attacking or blocking for an effect.

Entomb thumb]left[ | ]

  • Does something when it dies.

Feed thumb]left[ | ]

  • Gives a bonus to each unit you play after this card this turn (Triggers after play ability of units).

Frenzy X[ | ]

  • When this is blocked, it deals X damage to its blockers (Frenzy is followed by a number which replaces X).

Frenzy was introduced as an official keyword in Patch v1.0.0.

Rage thumb]left[ | ]

  • Does something when it takes damage.

Summon[ | ]

  • Does something when you play this (from hand).

Ability Step Words[ | ]

Duel[ | ]

  • The unit attacks another unit directly, as with the Duelist ability (no reminder text).

Ready[ | ]

  • Allows a unit to act again.

Silence[ | ]

  • Remove all abilities from a unit permanently.

Terminology[ | ]

Banish[ | ]

  • Removes a card from the game.

Discard[ | ]

  • Move a card from the hand into the discard (no reminder text).

Exhaust[ | ]

  • Prevents a unit from attacking, blocking or using active abilities.

Heal[ | ]

Healed unit returns to their current max HP. Counts as no damaged.

Herald X[ | ]

  • Give the top unit of your deck +X/+X.

Mill[ | ]

  • Puts cards from the deck into the graveyard (See Mill).

Scour X[ | ]

  • Look at the top X cards of your deck. You can decide if you want to discard each one of these cards separately.

Statpoint worth[ | ]

A development principle has been determined, which assigns keywords worth equal to the statpoints of a unit. Note that this is isn't applicable for all scenarios such as extremely scaled stat distributions.

For example, if we consider the vanilla statline at 2 mana to "get" you a unit with 3/3 stats, you could then further develop it by giving it a keyword and then decrementing either its ATK and/or HP according to that keyword's "worth." Say, keeping with the statline and giving it both Agile (-1 point) and Rebound (-1 point), you could make it either a 2/2, 3/1 or 1/3.

Notably there are numerous other things to consider (such as keyword synergy with each other or how a keyword like regenerate scales with HP) but this can be used as "general rule of thumb" to baseline an early prototype design on.

Statpoint worth Keyword
2 Duelist

Unblockable

1.5 Deadly

Flying

Lifebond

Untargetable

1 Agile

Rebound

Regenerate

Ward

0.5 Ambush

Overrun

0.1 Fast

Leap

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