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Gold[edit | edit source]

Gold is the currency used for feature-related transactions.

Earning[edit | edit source]

Card rewards[edit | edit source]

Each week, those who had submitted cards are awarded gold for each card that is accepted into the game. The exact reward amount depend on the work done on the card, and are as follows:

  • Complex cards that handle weird cases properly = 3000 gold
  • Cards with a reported game system bug = 3000 gold (Card will be put on hold from collection until bug is fixed)
  • Simple cards & complex cards with subtle bugs = 2000 gold
  • Cosmetic updates that change the art significantly = 2000 gold
  • Cards with obvious, unreported game system bug = 1000g (Card will be put on hold from collection until bug is fixed)
  • A card with obvious, player-made bug = 500g
  • Cards with nonfunctional, nonexistent, or unfeasible blocked effects will be disqualified.

Daily quests[edit | edit source]

Players can complete daily quests by participating in matches. The rewards are as follows:

  • First win (single or multiplayer) of the day = 250 gold
  • First multiplayer win of the day (awarded separately) = 250 gold

Match wins[edit | edit source]

Winning a single or multiplayer match awards 30 gold.

Spending[edit | edit source]

Heroes[edit | edit source]

Players start with three basic heroes available to them: Heldim, Buluc, and Ashgerdy. Vriktik can be purchased at 6000 gold, while Pearlmaw and Dhat can be purchased at 10,000 gold each.

Deckslots[edit | edit source]

Players start with three deckslots per hero. Additional deckslots can be purchased at 3500 gold each.

Amber[edit | edit source]

Amber is the currency used for card-related transactions.

Earning[edit | edit source]

Daily Rewards[edit | edit source]

100 amber is rewarded for logging into the game each day. This bonus is doubled on Fridays.

In game drafting[edit | edit source]

When a player levels up in game, they draft a card, and are allowed to choose a card from the ones they've drafted that game to put into their deck. If they choose not to put any drafted card into their deck, they will receive an amount of amber proportional to the highest rarity present of the drafted cards. The conversion rate is as follows:

  • Common - 5 amber
  • Uncommon - 10 amber
  • Rare - 30 amber

If a player puts a drafted card into their deck, then decides to remove it later, they will receive amber compensation with the same conversion rate, according to the rarity of the removed card.

A normal in game draft has a 1 in 10 chance of turning into a blueprint draft (in-game), after rarity calculations. Cards drafted from an in-game blueprint draft will be usable immediately, but will also have their blueprint added to the player's collection.

Blueprint drafting (out-of-game)[edit | edit source]

Blueprint drafting is the process through which players can convert their gold into amber. When a player blueprint drafts, they receive a small amount of amber, averaging around 100 amber.

Should all four available blueprint options are duplicates of those they already own, they will receive amber compensation with the same conversion rate as in game drafting, according to the rarity of the blueprint they chose.

Spending[edit | edit source]

Blueprints[edit | edit source]

Card blueprints can be purchased directly from the collection, with different amber costs depending on rarity. The prices are as follows:

  • Common - 50 amber
  • Uncommon - 100 amber
  • Rare - 275 amber